Turtle Rock GlitchesEdit
Map Room GlitchEdit
Right after you are finished in Galactic Jungle, when you get on Turtle Rock to go to the Map Room to see where to go next and before you go in, go to a different area first. Then go back and go look over the edge of Turtle Rock (mainly where the steering wheel is) and all the Raposa will be piled upon each other in the water. The only Raposa that isn't in the pile is Crazy Barks. During this glitch, he is behind a tree root. However, the player still can't speak to him.
The Hero GlitchEdit
Sometimes, in the Next Chapter, when starting a new game, you will draw your Hero and everything will seem normal, until the actual gameplay starts. A messed-up version of your previous save file's Hero will instead be your playable character. If you go to Creation Hall to fix it, you will notice that your current Hero's profile sprite is empty, like a New Hero option, while the second profile labeled New Hero will have the Hero you drew there as the playable sprite. Unfortunately it doesn't let you select it. If you go in to "edit" that Hero and give it a name, the canvas in the edit option will be blank. The only way to fix this is to start an entirely new game.
The Ghost of the Hero GlitchEdit
Similar in occurrence to the above glitch, there is a chance that a glitch will occur during the opening section after the intro. During this time, it is possible that your former Hero character will appear on the ocean at the beach where heather finds the treasure chest and near the front of the Creation Hall. No other effects seem to occur.
The Leftover HeroEdit
If the player creates a second Hero and starts a new game, the game won't remove the second Hero.
At Watersong after Salem tells you that 'time is ticking' right before he walks away, the grey side and the normal side of his cape switch places (like he's looking in a mirror). Rose's bow will also always disappear when she turns to her left, except when she is singing the song to give her voice to her son.
Fall Through the FloorEdit
This can only be preformed in Volcanic Core. First, you must morph into your blob form and squeeze through the small space at the beginning, and go to the space where you can turn into your normal form. Go to the right and then the left. You should see the Hero fall through. This glitch can be preformed as many times as you want.
Invisible Obstacle GlitchEdit
Right after you find Moe and he leaves, if you go back to the place he was standing, there is an invisible obstacle that you cannot walk through, and you can jump on top of.
Hero Form Glitch Edit
When entering water or an 'in-level cutscene', The Hero must be in their original form. If they enter the scene in blob form, the game will try to put them back in normal form. In some cases, if scenes are entered in blob mode the game will briefly turn The Hero into the spider form before turning them back to normal. If one hasn't unlocked the spider form, then the spider form would appear entirely white.
Galactic Jungle GlitchesEdit
Wilfre's Wasteland GlitchesEdit
Falling through the Hall of DarknessEdit
In the second stage in the Hall of Darkness where you use the Blob Form to squeeze through the passageways, go to the top firefly switch buried in the boxes by using the Blob and the Spider Forms. Break the boxes then transform into a Spider. You will phase through the stage and you will be a Spider in the Blob Form passageways. Your legs will spaz out of control. The only way to fix this is to transform into the Blob Form.
Occasionally during The End or Real Life, if you shut the DS and open it again, the singers' voices will oscillate wildly.
Punching Through WallsEdit
If the player were to stand on the edge of a crate that is against a wall (or on the line in between two crates), they could punch through walls if they don't have any weapons equipped. In certain areas, one can use this glitch to skip sections of levels. However, in other cases, the player will go out of bounds, and loose all of their health.
Death by FallingEdit
Occasionally, in certain places in Drawn to Life: the Next Chapter, such as Volcanic Core, the Hero will randomly fall through the level, dying in the process. Ironically this can happen right next to the exit in the Forgotten Library. This glitch can sometimes be remedied by switching to the spider form and clinging on to the 'top' of the block and swinging out, so that you are not touching the floor and cannot fall through it.
It's easy to not notice, but when playing the Next Chapter, some Raposa sprites will load before a scene. In these scenes you will see the sprites slightly off screen running. This happens in Salem's confrontation scene. When the Hero jumps in, you will be able to see Mari and Jowee walking at a normal pace at the top of the screen slightly over all the other scenery, until you press A. In the Galactic Jungle, you will see the SPUD officer and Kamalah being pushed to the end of the map, staying there for as long as you stay in that zone. It will go away after you complete the Spaceship level to get to area II of the Galactic Jungle.